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Gaming Peripheral Market: Devices (Input Device (Controller, Gamepads, Gaming Mice, Headsets, Joysticks, Keyboards, Steering Wheel, Web Camera, Others), Output Devices (AR/VR Headsets, Gaming Headsets, Head-mounted Display, Printer, Speakers, TFT and CRT Monitor, Others (Graphics Card, Digital Camera etc.)); Platform (Gaming Consoles, PC, (Desktop/Laptop)); Connectivity (Wired, Wireless (Bluetooth, Wi-Fi, Others); Distribution Channel (Online and Offline); End Users (Individual, Enterprises, Commercial (Game Parlors, Theme Parks/ Amusement Centers); Region—Industry Dynamics, Market Size, And Opportunity Forecast For 2025–2033
Gaming peripheral market was valued at US$ 6.74 billion in 2024 and is expected to see a revenue opportunity worth US$ 17.52 billion by 2033 at a CAGR of 11.2% from 2025-2033. Read More
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Last Updated: 03-Feb-2025 | Format: | Report ID: AA0122130
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